Tiago Serra's µblog (without imported items) http://www.technofetishist.info/ Tiago Serra's µblog (without imported items) http://www.technofetishist.info/ http://5.asset.soup.io/asset/2454/5621_12dd.png 243 259 GoogleProfile  / FacebookProfile USenses /  SenseBloom xDA Portfolio /  Blog Photos  /  Videos the [at] technofetishist.info (Video) {"tags":[],"type":"video","source":"http://www.youtube.com/watch?v=gKc9cxBrsBY","body":null,"embedcode_or_url":"http://www.youtube.com/watch?v=gKc9cxBrsBY"} <object height="350" width="425"><param name="movie" value="http://www.youtube.com/v/gKc9cxBrsBY" /><param name="wmode" value="transparent" /><embed src="http://www.youtube.com/v/gKc9cxBrsBY" wmode="transparent" type="application/x-shockwave-flash" height="350" width="425" /></object>Tue, 06 Apr 2010 15:07:49 GMThttp://technofetishist.info/post/52059512/Videourn:www-soup-io:1:52059512video Mark Roth studies suspended animation: the art of shutting down life processe... {"tags":[],"type":"video","source":null,"body":"Mark Roth studies suspended animation: the art of shutting down life processes and then starting them up again. It's wild stuff, but it's not science fiction. Induced by careful use of an otherwise toxic gas, suspended animation can potentially help trauma and heart attack victims survive long enough to be treated.","embedcode_or_url":"\u003Cobject height=\"326\" width=\"446\"\u003E\u003Cparam name=\"movie\" value=\"http://video.ted.com/assets/player/swf/EmbedPlayer.swf\" /\u003E\u003Cparam name=\"allowFullScreen\" value=\"true\" /\u003E\u003Cparam name=\"wmode\" value=\"transparent\" /\u003E\u003Cparam name=\"bgColor\" value=\"#ffffff\" /\u003E \u003Cparam name=\"flashvars\" value=\"vu=http://video.ted.com/talks/dynamic/MarkRoth_2010-medium.flv\u0026amp;su=http://images.ted.com/images/ted/tedindex/embed-posters/MarkRoth-2010.embed_thumbnail.jpg\u0026amp;vw=432\u0026amp;vh=240\u0026amp;ap=0\u0026amp;ti=796\u0026amp;introDuration=16500\u0026amp;adDuration=4000\u0026amp;postAdDuration=2000\u0026amp;adKeys=talk=mark_roth_suspended_animation;year=2010;theme=medicine_without_borders;theme=a_taste_of_ted2010;theme=new_on_ted_com;event=TED2010;\u0026amp;preAdTag=tconf.ted/embed;tile=1;sz=512x288;\" /\u003E\u003Cembed src=\"http://video.ted.com/assets/player/swf/EmbedPlayer.swf\" allowfullscreen=\"true\" wmode=\"transparent\" type=\"application/x-shockwave-flash\" height=\"326\" flashvars=\"vu=http://video.ted.com/talks/dynamic/MarkRoth_2010-medium.flv\u0026amp;su=http://images.ted.com/images/ted/tedindex/embed-posters/MarkRoth-2010.embed_thumbnail.jpg\u0026amp;vw=432\u0026amp;vh=240\u0026amp;ap=0\u0026amp;ti=796\u0026amp;introDuration=16500\u0026amp;adDuration=4000\u0026amp;postAdDuration=2000\u0026amp;adKeys=talk=mark_roth_suspended_animation;year=2010;theme=medicine_without_borders;theme=a_taste_of_ted2010;theme=new_on_ted_com;event=TED2010;\" width=\"446\" /\u003E\u003C/object\u003E"} <object height="326" width="446"><param name="movie" value="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" /><param name="allowFullScreen" value="true" /><param name="wmode" value="transparent" /><param name="bgColor" value="#ffffff" /> <param name="flashvars" value="vu=http://video.ted.com/talks/dynamic/MarkRoth_2010-medium.flv&amp;su=http://images.ted.com/images/ted/tedindex/embed-posters/MarkRoth-2010.embed_thumbnail.jpg&amp;vw=432&amp;vh=240&amp;ap=0&amp;ti=796&amp;introDuration=16500&amp;adDuration=4000&amp;postAdDuration=2000&amp;adKeys=talk=mark_roth_suspended_animation;year=2010;theme=medicine_without_borders;theme=a_taste_of_ted2010;theme=new_on_ted_com;event=TED2010;&amp;preAdTag=tconf.ted/embed;tile=1;sz=512x288;" /><embed src="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" allowfullscreen="true" wmode="transparent" type="application/x-shockwave-flash" height="326" flashvars="vu=http://video.ted.com/talks/dynamic/MarkRoth_2010-medium.flv&amp;su=http://images.ted.com/images/ted/tedindex/embed-posters/MarkRoth-2010.embed_thumbnail.jpg&amp;vw=432&amp;vh=240&amp;ap=0&amp;ti=796&amp;introDuration=16500&amp;adDuration=4000&amp;postAdDuration=2000&amp;adKeys=talk=mark_roth_suspended_animation;year=2010;theme=medicine_without_borders;theme=a_taste_of_ted2010;theme=new_on_ted_com;event=TED2010;" width="446" /></object>Mark Roth studies suspended animation: the art of shutting down life processes and then starting them up again. It's wild stuff, but it's not science fiction. Induced by careful use of an otherwise toxic gas, suspended animation can potentially help trauma and heart attack victims survive long enough to be treated.Sat, 27 Mar 2010 11:54:45 GMThttp://technofetishist.info/post/50575384/Mark-Roth-studies-suspended-animation-the-arturn:www-soup-io:1:50575384video "The success of the masterpieces seems to lie not so much in their freedom fro..." {"tags":[],"type":"quote","title":"Virginia Woolf, \"The Death of the Moth\"","source":null,"body":"The success of the masterpieces seems to lie not so much in their freedom from faults - indeed we tolerate the grossest errors in them all - but in the immense persuasiveness of a mind which has completely mastered its perspective.\u00a0"} <p>"The success of the masterpieces seems to lie not so much in their freedom from faults - indeed we tolerate the grossest errors in them all - but in the immense persuasiveness of a mind which has completely mastered its perspective. "</p><p>&ndash;Virginia Woolf, "The Death of the Moth"</p>Tue, 22 Dec 2009 20:28:03 GMThttp://technofetishist.info/post/38859135/The-success-of-the-masterpieces-seems-tourn:www-soup-io:1:38859135quote "Perfection is an admirable goal, but not always the most creative." {"tags":[],"type":"quote","title":"Aaron Koblin in \"Beautiful Data\"","source":null,"body":"Perfection is an admirable goal, but not always the most creative."} <p>"Perfection is an admirable goal, but not always the most creative."</p><p>&ndash;Aaron Koblin in "Beautiful Data"</p>Wed, 07 Oct 2009 11:26:03 GMThttp://technofetishist.info/post/30711829/Perfection-is-an-admirable-goal-but-noturn:www-soup-io:1:30711829quote A *must* see documentary. Since our Home natural resources are getting s... {"tags":[],"type":"video","source":"http://www.youtube.com/watch?v=jqxENMKaeCU","body":"A *must* see documentary. \u003Cdiv\u003ESince our Home\u00a0natural resources are getting scarce and climate change is growing catastrophically,\u00a0this message needs to be spread widely, because we all depend on it.\u003C/div\u003E\u003Cdiv\u003EThanks Ricardo Reis for sharing this with me ;)\u003C/div\u003E","embedcode_or_url":"http://www.youtube.com/watch?v=jqxENMKaeCU"} <object height="350" width="425"><param name="movie" value="http://www.youtube.com/v/jqxENMKaeCU" /><param name="wmode" value="transparent" /><embed src="http://www.youtube.com/v/jqxENMKaeCU" wmode="transparent" type="application/x-shockwave-flash" height="350" width="425" /></object>A *must* see documentary. <div>Since our Home natural resources are getting scarce and climate change is growing catastrophically, this message needs to be spread widely, because we all depend on it.</div><div>Thanks Ricardo Reis for sharing this with me ;)</div>Sat, 03 Oct 2009 14:16:20 GMThttp://technofetishist.info/post/30374587/A-must-see-documentary-Since-our-Homeurn:www-soup-io:1:30374587video (Video) {"tags":[],"type":"video","source":"http://www.youtube.com/watch?v=qiX-26VL4bM","body":null,"embedcode_or_url":"http://www.youtube.com/watch?v=qiX-26VL4bM"} <object height="350" width="425"><param name="movie" value="http://www.youtube.com/v/qiX-26VL4bM" /><param name="wmode" value="transparent" /><embed src="http://www.youtube.com/v/qiX-26VL4bM" wmode="transparent" type="application/x-shockwave-flash" height="350" width="425" /></object>Wed, 03 Jun 2009 23:43:24 GMThttp://technofetishist.info/post/20638803/Videourn:www-soup-io:1:20638803video "Five guidelines for the best interface text:Be authentic Be engagingBe s..." {"tags":[],"type":"quote","title":"Erika Hall ","source":null,"body":"\u003Cdiv\u003EFive \u003Ca href=\"http://www.slideshare.net/mulegirl/copy-as-interface\"\u003Eguidelines\u003C/a\u003E for the best interface text:\u003C/div\u003E\u003Cdiv\u003E\u003Cbr /\u003E\u003C/div\u003EBe authentic \u003Cdiv\u003EBe engaging\u003C/div\u003E\u003Cdiv\u003EBe specific\u003C/div\u003E\u003Cdiv\u003EBe appropriate\u003C/div\u003E\u003Cdiv\u003EBe polite\u003C/div\u003E"} <p>"<div>Five <a href="http://www.slideshare.net/mulegirl/copy-as-interface">guidelines</a> for the best interface text:</div><div><br /></div>Be authentic <div>Be engaging</div><div>Be specific</div><div>Be appropriate</div><div>Be polite</div>"</p><p>&ndash;Erika Hall </p>Sat, 23 May 2009 22:23:55 GMThttp://technofetishist.info/post/19828414/Five-guidelines-for-the-best-interface-texturn:www-soup-io:1:19828414quote (Video) {"tags":[],"type":"video","source":null,"body":null,"embedcode_or_url":"\u003Cobject height=\"225\" width=\"400\"\u003E\u003Cparam name=\"allowfullscreen\" value=\"true\" /\u003E\u003Cparam name=\"allowscriptaccess\" value=\"always\" /\u003E\u003Cparam name=\"movie\" value=\"http://vimeo.com/moogaloop.swf?clip_id=4090367\u0026amp;server=vimeo.com\u0026amp;show_title=0\u0026amp;show_byline=0\u0026amp;show_portrait=0\u0026amp;color=00ADEF\u0026amp;fullscreen=1\" /\u003E\u003Cembed src=\"http://vimeo.com/moogaloop.swf?clip_id=4090367\u0026amp;server=vimeo.com\u0026amp;show_title=0\u0026amp;show_byline=0\u0026amp;show_portrait=0\u0026amp;color=00ADEF\u0026amp;fullscreen=1\" allowfullscreen=\"true\" type=\"application/x-shockwave-flash\" allowscriptaccess=\"always\" height=\"225\" width=\"400\" /\u003E\u003C/object\u003E"} <object height="225" width="400"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4090367&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=4090367&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowfullscreen="true" type="application/x-shockwave-flash" allowscriptaccess="always" height="225" width="400" /></object>Sun, 17 May 2009 09:26:00 GMThttp://technofetishist.info/post/19367146/Videourn:www-soup-io:1:19367146video OFFF screen {"tags":[],"type":"link","title":"OFFF screen","source":"http://offf.prt.sc/","body":"We'll be taking part of the OFFF Screen challenge this year. See you all at \u003Ca href=\"http://www.offf.ws\"\u003EOFFF\u003C/a\u003E\u00a0anyways ;)"} <p>We'll be taking part of the OFFF Screen challenge this year. See you all at <a href="http://www.offf.ws">OFFF</a> anyways ;)</p> <p><a href="http://offf.prt.sc/">http://offf.prt.sc/</a></p>Mon, 13 Apr 2009 10:20:10 GMThttp://technofetishist.info/post/17197577/OFFF-screenurn:www-soup-io:1:17197577link "The more complicated the gesture, the fewer the people who will be able to pe..." {"tags":[],"type":"quote","title":"Dan Saffer - Designing Gestural Interfaces","source":null,"body":"The more complicated the gesture, the fewer the people who will be able to perform it."} <p>"The more complicated the gesture, the fewer the people who will be able to perform it."</p><p>&ndash;Dan Saffer - Designing Gestural Interfaces</p>Sun, 12 Apr 2009 19:00:45 GMThttp://technofetishist.info/post/17166818/The-more-complicated-the-gesture-the-fewerurn:www-soup-io:1:17166818quote "The complexity of the gesture should match the complexity of the task at hand." {"tags":[],"type":"quote","title":"Dan Saffer - Designing Gestural Interfaces","source":null,"body":"The complexity of the gesture should match the complexity of the task at hand."} <p>"The complexity of the gesture should match the complexity of the task at hand."</p><p>&ndash;Dan Saffer - Designing Gestural Interfaces</p>Fri, 10 Apr 2009 12:37:43 GMThttp://technofetishist.info/post/17049176/The-complexity-of-the-gesture-should-matchurn:www-soup-io:1:17049176quote (Video) {"tags":[],"type":"video","source":null,"body":null,"embedcode_or_url":"\u003Cembed src=\"http://blip.tv/play/AfWaaIX+KQ\" allowfullscreen=\"true\" type=\"application/x-shockwave-flash\" allowscriptaccess=\"always\" height=\"510\" width=\"640\" /\u003E "} <embed src="http://blip.tv/play/AfWaaIX+KQ" allowfullscreen="true" type="application/x-shockwave-flash" allowscriptaccess="always" height="510" width="640" /> Wed, 01 Apr 2009 17:55:22 GMThttp://technofetishist.info/post/16559284/Videourn:www-soup-io:1:16559284video (Video) {"tags":[],"type":"video","source":null,"body":null,"embedcode_or_url":"\u003Cembed src=\"http://video.google.nl/googleplayer.swf?docid=8098809776341294688\u0026amp;hl=nl\u0026amp;fs=true\" allowfullscreen=\"true\" type=\"application/x-shockwave-flash\" allowscriptaccess=\"always\" /\u003E "} <embed src="http://video.google.nl/googleplayer.swf?docid=8098809776341294688&amp;hl=nl&amp;fs=true" allowfullscreen="true" type="application/x-shockwave-flash" allowscriptaccess="always" /> Wed, 01 Apr 2009 17:20:48 GMThttp://technofetishist.info/post/16557658/Videourn:www-soup-io:1:16557658video (Video) {"tags":[],"type":"video","source":null,"body":null,"embedcode_or_url":"\u003Cobject height=\"300\" width=\"400\"\u003E\u003Cparam name=\"allowfullscreen\" value=\"true\" /\u003E\u003Cparam name=\"allowscriptaccess\" value=\"always\" /\u003E\u003Cparam name=\"movie\" value=\"http://vimeo.com/moogaloop.swf?clip_id=3365942\u0026amp;server=vimeo.com\u0026amp;show_title=1\u0026amp;show_byline=1\u0026amp;show_portrait=0\u0026amp;color=\u0026amp;fullscreen=1\" /\u003E\u003Cembed src=\"http://vimeo.com/moogaloop.swf?clip_id=3365942\u0026amp;server=vimeo.com\u0026amp;show_title=1\u0026amp;show_byline=1\u0026amp;show_portrait=0\u0026amp;color=\u0026amp;fullscreen=1\" allowfullscreen=\"true\" type=\"application/x-shockwave-flash\" allowscriptaccess=\"always\" height=\"300\" width=\"400\" /\u003E\u003C/object\u003E\u003Cbr /\u003E\u003Ca href=\"http://vimeo.com/3365942\"\u003EWorld Builder\u003C/a\u003E from \u003Ca href=\"http://vimeo.com/user1349603\"\u003EBruce Branit\u003C/a\u003E on \u003Ca href=\"http://vimeo.com\"\u003EVimeo\u003C/a\u003E."} <object height="300" width="400"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3365942&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=3365942&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" allowfullscreen="true" type="application/x-shockwave-flash" allowscriptaccess="always" height="300" width="400" /></object><br /><a href="http://vimeo.com/3365942">World Builder</a> from <a href="http://vimeo.com/user1349603">Bruce Branit</a> on <a href="http://vimeo.com">Vimeo</a>.Fri, 06 Mar 2009 15:01:11 GMThttp://technofetishist.info/post/14274819/Videourn:www-soup-io:1:14274819video Utterly beautiful work. {"tags":[],"type":"image","source":"http://www.aaronkoblin.com/work/rh/index.html","body":"Utterly\u00a0beautiful\u00a0work.\u003Cdiv\u003E\u003Cbr /\u003E\u003C/div\u003E\u003Cdiv\u003E\"Lasers and sensors are used to scan the band Radiohead into a three-dimensional particle-driven data experience. The code and data are launched on Google Code as an open source \"music video without video\" project\"\u003C/div\u003E","url":"http://c.asset.soup.io/asset/0227/3196_6f41.png"} <p><a href="http://www.aaronkoblin.com/work/rh/index.html"><img alt="3196_6f41_400" height="107" src="http://c.asset.soup.io/asset/0227/3196_6f41_400.png" width="400" /></a></p> <p>Utterly beautiful work.<div><br /></div><div>"Lasers and sensors are used to scan the band Radiohead into a three-dimensional particle-driven data experience. The code and data are launched on Google Code as an open source "music video without video" project"</div></p>Sun, 01 Feb 2009 09:33:53 GMThttp://technofetishist.info/post/12134015/Utterly-beautiful-workurn:www-soup-io:1:12134015image Article {"tags":[],"type":"video","source":null,"body":"\u003Ca href=\"http://www.technologyreview.com/business/20248/\"\u003EArticle\u003C/a\u003E","embedcode_or_url":""} <a href="http://www.technologyreview.com/business/20248/">Article</a>Sat, 13 Dec 2008 17:10:03 GMThttp://technofetishist.info/post/9415929/Articleurn:www-soup-io:1:9415929video (Image) {"tags":[],"type":"image","source":null,"body":null,"url":"http://6.asset.soup.io/asset/0184/7046_a716.jpeg"} <p><a href=""><img alt="7046_a716_400" height="266" src="http://6.asset.soup.io/asset/0184/7046_a716_400.jpeg" width="400" /></a></p> <p></p>Fri, 05 Dec 2008 23:20:19 GMThttp://technofetishist.info/post/8876805/Imageurn:www-soup-io:1:8876805image (Video) {"tags":[],"type":"video","source":"http://www.youtube.com/watch?v=ok3ykR2GHCc","body":null,"embedcode_or_url":"http://www.youtube.com/watch?v=ok3ykR2GHCc"} <object height="350" width="425"><param name="movie" value="http://www.youtube.com/v/ok3ykR2GHCc"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/ok3ykR2GHCc" wmode="transparent" type="application/x-shockwave-flash" height="350" width="425"></embed></object>Tue, 02 Dec 2008 14:12:58 GMThttp://technofetishist.info/post/8371153/Videourn:www-soup-io:1:8371153video "While designing the game Raid on Bungeling Bay in 1984, Will Wright discover..." {"tags":[],"type":"quote","title":"Space Time Play - Computer games, architecture and urbanism: The next level","source":null,"body":"While designing the game \u003Cem\u003ERaid on Bungeling Bay\u003C/em\u003E in 1984, Will\r\nWright discovered that flying an attack helicopter over a swath of\r\nislands wasn't half as fun as designing the islands themselves. Out of\r\ninterest in city planning and computer modeling theory, he conceived of\r\na game that would let players build cities and watch them function. The\r\nfirst \u003Cem\u003ESimCity\u003C/em\u003E was published in 1989. Since then, the \u003Cem\u003ESimCity\u003C/em\u003E\r\nseries has paralleled and influenced the now omnipresent, if not always\r\nwell-conceived use of computer simulation in a contemporary urban\r\nplanning."} <p>"While designing the game <em>Raid on Bungeling Bay</em> in 1984, Will Wright discovered that flying an attack helicopter over a swath of islands wasn't half as fun as designing the islands themselves. Out of interest in city planning and computer modeling theory, he conceived of a game that would let players build cities and watch them function. The first <em>SimCity</em> was published in 1989. Since then, the <em>SimCity</em> series has paralleled and influenced the now omnipresent, if not always well-conceived use of computer simulation in a contemporary urban planning."</p><p>&ndash;Space Time Play - Computer games, architecture and urbanism: The next level</p>Mon, 01 Dec 2008 20:46:22 GMThttp://technofetishist.info/post/8270245/While-designing-the-game-Raid-on-Bungelingurn:www-soup-io:1:8270245quote Scratch Input: Creating Large, Inexpensive, Unpowered and Mobile Finger Input Surfaces {"tags":[],"type":"video","source":"http://www.youtube.com/watch?v=2E8vsQB4pug","body":"Scratch Input: Creating Large, Inexpensive, Unpowered and Mobile Finger Input Surfaces\u003Cbr /\u003E \u003Cdiv\u003E\u003Ca href=\"http://chrisharrison.net/projects/scratchinput\"\u003Ehttp://chrisharrison.net/projects/scratchinput\u003C/a\u003E\u003Cbr /\u003E\u003C/div\u003E","embedcode_or_url":"http://www.youtube.com/watch?v=2E8vsQB4pug"} <object height="350" width="425"><param name="movie" value="http://www.youtube.com/v/2E8vsQB4pug"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/2E8vsQB4pug" wmode="transparent" type="application/x-shockwave-flash" height="350" width="425"></embed></object>Scratch Input: Creating Large, Inexpensive, Unpowered and Mobile Finger Input Surfaces<br /> <div><a href="http://chrisharrison.net/projects/scratchinput">http://chrisharrison.net/projects/scratchinput</a><br /></div>Fri, 21 Nov 2008 22:59:24 GMThttp://technofetishist.info/post/7177167/Scratch-Input-Creating-Large-Inexpensive-Unpowered-andurn:www-soup-io:1:7177167video "'Zeitgeist, The Movie' and 'Zeitgeist: Addendum' were created as Not-for-Pro... {"tags":[],"type":"video","source":null,"body":"\u003Cdiv\u003E\u003Cp\u003E\"'Zeitgeist, The Movie' and 'Zeitgeist: Addendum' were created as Not-for-Profit expressions to communicate what the author felt were highly important social understandings which most humans are generally not aware of. The first film focuses on suppressed historical \u0026amp; modern information about currently dominant social institutions, while also exploring what could be in store for humanity if the power structures at large continue their patterns of self-interest, corruption, and consolidation.\u003C/p\u003E\u003C/div\u003E\r\n\u003Cp\u003EThe second film, Zeitgeist: Addendum, attempts to locate the root causes of this pervasive social corruption, while offering a solution. This solution is not based on politics, morality, laws, or any other \"establishment\" notions of human affairs, but rather on a modern, non-superstitious based understanding of what we are and how we align with nature, to which we are a part. The work advocates a new social system which is updated to present day knowledge, highly influenced by the life long work of Jacque Fresco and The Venus Project.\"\u003C/p\u003E \u003Cdiv\u003E\u003Ca href=\"http://www.zeitgeistmovie.com/\"\u003Ehttp://www.zeitgeistmovie.com/\u003C/a\u003E\u003Cbr /\u003E\u003C/div\u003E","embedcode_or_url":"\u003Cembed allowfullscreen=\"true\" src=\"http://video.google.com/googleplayer.swf?docid=7065205277695921912\u0026amp;hl=en\u0026amp;fs=true\" type=\"application/x-shockwave-flash\" allowscriptaccess=\"always\"\u003E \u003C/embed\u003E"} <embed allowfullscreen="true" src="http://video.google.com/googleplayer.swf?docid=7065205277695921912&amp;hl=en&amp;fs=true" type="application/x-shockwave-flash" allowscriptaccess="always"> </embed><div><p>"'Zeitgeist, The Movie' and 'Zeitgeist: Addendum' were created as Not-for-Profit expressions to communicate what the author felt were highly important social understandings which most humans are generally not aware of. The first film focuses on suppressed historical &amp; modern information about currently dominant social institutions, while also exploring what could be in store for humanity if the power structures at large continue their patterns of self-interest, corruption, and consolidation.</p></div> <p>The second film, Zeitgeist: Addendum, attempts to locate the root causes of this pervasive social corruption, while offering a solution. This solution is not based on politics, morality, laws, or any other "establishment" notions of human affairs, but rather on a modern, non-superstitious based understanding of what we are and how we align with nature, to which we are a part. The work advocates a new social system which is updated to present day knowledge, highly influenced by the life long work of Jacque Fresco and The Venus Project."</p> <div><a href="http://www.zeitgeistmovie.com/">http://www.zeitgeistmovie.com/</a><br /></div>Sun, 16 Nov 2008 13:58:04 GMThttp://technofetishist.info/post/6958964/Zeitgeist-The-Movie-and-Zeitgeist-Addendum-wereurn:www-soup-io:1:6958964video "Ultimately, we are deluding ourselves if we think that the products that we d..." {"tags":[],"type":"quote","title":"Bill Buxton - http://www.billbuxton.com/","source":null,"body":"Ultimately, we are deluding ourselves if we think that the products that we design are the \"things\" that we sell, rather than the individual, social and cultural experience that they engender, and the value and impact that they have. Design that ignores this is not worthy of the name."} <p>"Ultimately, we are deluding ourselves if we think that the products that we design are the "things" that we sell, rather than the individual, social and cultural experience that they engender, and the value and impact that they have. Design that ignores this is not worthy of the name."</p><p>&ndash;Bill Buxton - <a href="http://www.billbuxton.com/">http://www.billbuxton.com/</a></p>Mon, 10 Nov 2008 18:42:27 GMThttp://technofetishist.info/post/6789970/Ultimately-we-are-deluding-ourselves-if-weurn:www-soup-io:1:6789970quote "The core idea is that nature, imaginative by necessity, has already solved ma..." {"tags":[],"type":"quote","title":"Biomimicry by Janine Benyus","source":null,"body":"The core idea is that nature, imaginative by necessity, has already solved many of the problems we are grappling with. Animals, plants, and microbes are the consummate engineers. They have found what works, what is appropriate, and most important, what lasts here on Earth. This is the real news of biomimicry: After 3.8 billion years of research and development, failures are fossils, and what surrounds us is the secret to survival."} <p>"The core idea is that nature, imaginative by necessity, has already solved many of the problems we are grappling with. Animals, plants, and microbes are the consummate engineers. They have found what works, what is appropriate, and most important, what lasts here on Earth. This is the real news of biomimicry: After 3.8 billion years of research and development, failures are fossils, and what surrounds us is the secret to survival."</p><p>&ndash;Biomimicry by Janine Benyus</p>Fri, 24 Oct 2008 14:13:43 GMThttp://technofetishist.info/post/6401709/The-core-idea-is-that-nature-imaginativeurn:www-soup-io:1:6401709quote MIX08 {"tags":[],"type":"video","source":"http://www.youtube.com/watch?v=V35Kv6-ZNGA","body":"\u003Ca href=\"http://sessions.visitmix.com/?selectedSearch=UX08\"\u003EMIX08\u003C/a\u003E","embedcode_or_url":"http://www.youtube.com/watch?v=V35Kv6-ZNGA"} <object height="350" width="425"><param name="movie" value="http://www.youtube.com/v/V35Kv6-ZNGA"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/V35Kv6-ZNGA" wmode="transparent" type="application/x-shockwave-flash" height="350" width="425"></embed></object><a href="http://sessions.visitmix.com/?selectedSearch=UX08">MIX08</a>Thu, 23 Oct 2008 14:03:40 GMThttp://technofetishist.info/post/6385078/MIX08urn:www-soup-io:1:6385078video Edge-Based Markerless 3D Tracking of Rigid Objects using multiple hypotheses. {"tags":[],"type":"video","source":"http://www.youtube.com/watch?v=_Dln257k2Sc","body":"Edge-Based Markerless 3D Tracking of Rigid Objects using multiple hypotheses.","embedcode_or_url":"http://www.youtube.com/watch?v=_Dln257k2Sc"} <object height="350" width="425"><param name="movie" value="http://www.youtube.com/v/_Dln257k2Sc"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/_Dln257k2Sc" wmode="transparent" type="application/x-shockwave-flash" height="350" width="425"></embed></object>Edge-Based Markerless 3D Tracking of Rigid Objects using multiple hypotheses.Thu, 23 Oct 2008 13:01:58 GMThttp://technofetishist.info/post/6381542/Edge-Based-Markerless-3D-Tracking-of-Rigidurn:www-soup-io:1:6381542video "Q: What is your definition of "Design?"A: A plan for arranging elements in su..." {"tags":[],"type":"quote","title":"Charles Eames with Madame Amic ","source":null,"body":"Q: What is your definition of \"Design?\"\u003Cbr /\u003EA: A plan for arranging elements in such a way as to best accomplish a particular purpose.\u003Cbr /\u003E\u003Cbr /\u003EQ: Is design an expression of art (an art form)?\u003Cbr /\u003EA: The design is an expression of purpose. It may (if it is good enough) later be judged as art.\u003Cbr /\u003E\u003Cbr /\u003EQ: Is design a craft for industrial purposes?\u003Cbr /\u003EA: No - but design may be a solution to some industrial problems.\u003Cbr /\u003E\u003Cbr /\u003EQ: What are the boundaries of design?\u003Cbr /\u003EA: What are the boundaries of problems?\u003Cbr /\u003E\u003Cbr /\u003EQ: Does the creation of design admit constraint?\u003Cbr /\u003EA: Design depends largely on constraints.\u003Cbr /\u003E\u003Cbr /\u003EQ: What are constraints?\u003Cbr /\u003EA: The sum of all constraints. Here is one of the few effective keys to the design problem - the ability of the designer to recognize as many of the constraints as possible - his willingness and enthusiasm for working with these constraints - the constraints of price, of size, of strength, balance, of surface, of time etc.; each problem has its own peculiar list.\u003Cbr /\u003E\u003Cbr /\u003EQ: Does design obey laws?\u003Cbr /\u003EA: Aren't constraints enough?\u0026nbsp;"} <p>"Q: What is your definition of "Design?"<br />A: A plan for arranging elements in such a way as to best accomplish a particular purpose.<br /><br />Q: Is design an expression of art (an art form)?<br />A: The design is an expression of purpose. It may (if it is good enough) later be judged as art.<br /><br />Q: Is design a craft for industrial purposes?<br />A: No - but design may be a solution to some industrial problems.<br /><br />Q: What are the boundaries of design?<br />A: What are the boundaries of problems?<br /><br />Q: Does the creation of design admit constraint?<br />A: Design depends largely on constraints.<br /><br />Q: What are constraints?<br />A: The sum of all constraints. Here is one of the few effective keys to the design problem - the ability of the designer to recognize as many of the constraints as possible - his willingness and enthusiasm for working with these constraints - the constraints of price, of size, of strength, balance, of surface, of time etc.; each problem has its own peculiar list.<br /><br />Q: Does design obey laws?<br />A: Aren't constraints enough?&nbsp;"</p><p>&ndash;Charles Eames with Madame Amic </p>Mon, 06 Oct 2008 11:01:01 GMThttp://technofetishist.info/post/5761215/Q-What-is-your-definition-of-Designurn:www-soup-io:1:5761215quote "1. A complex system of many functions can be simplified by carefully grouping..." {"tags":[],"type":"quote","title":"John Maeda's Laws of Simplicity","source":null,"body":"1. A complex system of many functions can be simplified by carefully grouping related functions.\u003Cbr /\u003E2. The positive emotional response derived from a simplicity experience has less to do with utility, and more to do with saving time.\u003Cbr /\u003E3. When the richness of an experience is increased in a manner that facilitates the perception of the overall intent, but all means don't skimp. Add more!\u003Cbr /\u003E4. The more you know about something beforehand, the simpler it will ultimately be perceived.\u003Cbr /\u003E5. A material's failure to comply to a specific application provides indication that is more natural usage lies elsewhere.\u003Cbr /\u003E6. In order to 'feel', you gotta have noise. Too much noise, and all you've got is noise.\u003Cbr /\u003E7. The more care, attention, and effort applied to that which is less, the more it shall be perceived as more than it really is.\u003Cbr /\u003E8. Recognize not only the absolute laws of physical universe as important constraints, but also the artificial laws as of equal importance when striving for simplicity."} <p>"1. A complex system of many functions can be simplified by carefully grouping related functions.<br />2. The positive emotional response derived from a simplicity experience has less to do with utility, and more to do with saving time.<br />3. When the richness of an experience is increased in a manner that facilitates the perception of the overall intent, but all means don't skimp. Add more!<br />4. The more you know about something beforehand, the simpler it will ultimately be perceived.<br />5. A material's failure to comply to a specific application provides indication that is more natural usage lies elsewhere.<br />6. In order to 'feel', you gotta have noise. Too much noise, and all you've got is noise.<br />7. The more care, attention, and effort applied to that which is less, the more it shall be perceived as more than it really is.<br />8. Recognize not only the absolute laws of physical universe as important constraints, but also the artificial laws as of equal importance when striving for simplicity."</p><p>&ndash;John Maeda's Laws of Simplicity</p>Fri, 03 Oct 2008 13:46:36 GMThttp://technofetishist.info/post/5705029/1-A-complex-system-of-many-functionsurn:www-soup-io:1:5705029quote "We ended up with this monochromatic thing. I think this is much more appropri..." {"tags":[],"type":"quote","title":"Mark Podlaseck in \"Designing interactions - by Bill Moggridge\" ","source":null,"body":"We ended up with this monochromatic thing. I think this is much more appropriate to the music, because there's so little to look at, and it allows you to focus on what you are listening to. The most satisfying designs for me are those that are paired down to the bare essentials of what is being communicated; there are no excess gestures, pictorials, or experiences. It's just completely about that thing. That to me is the ultimate pleasure -- laser-sharp focus!\u003Cbr /\u003E(\u003Ca href=\"http://www.philipglass.com/glassengine/\"\u003Ehttp://www.philipglass.com/glassengine/\u003C/a\u003E)"} <p>"We ended up with this monochromatic thing. I think this is much more appropriate to the music, because there's so little to look at, and it allows you to focus on what you are listening to. The most satisfying designs for me are those that are paired down to the bare essentials of what is being communicated; there are no excess gestures, pictorials, or experiences. It's just completely about that thing. That to me is the ultimate pleasure -- laser-sharp focus!<br />(<a href="http://www.philipglass.com/glassengine/">http://www.philipglass.com/glassengine/</a>)"</p><p>&ndash;Mark Podlaseck in "Designing interactions - by Bill Moggridge" </p>Fri, 26 Sep 2008 15:05:45 GMThttp://technofetishist.info/post/5547333/We-ended-up-with-this-monochromatic-thingurn:www-soup-io:1:5547333quote "[...] The movement away from designing the object itself to designing the exp..." {"tags":[],"type":"quote","title":"David Kelley in \"Designing interactions - by Bill Moggridge\" ","source":null,"body":"[...] The movement away from designing the object itself to designing the experience, which everybody talks about, is really profound in my opinion. Designing experiences and services takes you away from the nuts and bolts, for a while anyway, and gets you into understanding people and their needs. I personally believe that technologists and engineers are even more motivated by doing something that has value to people than they are by technology. The think, \"We're going a service or an experience that people really want and need, and their lives are going to be changed by it.\" This motivates them to do even better work, to push the technology even further, to work even harder, or knock themselves out to be more innovative, because they have more empathy for the person they are designing for."} <p>"[...] The movement away from designing the object itself to designing the experience, which everybody talks about, is really profound in my opinion. Designing experiences and services takes you away from the nuts and bolts, for a while anyway, and gets you into understanding people and their needs. I personally believe that technologists and engineers are even more motivated by doing something that has value to people than they are by technology. The think, "We're going a service or an experience that people really want and need, and their lives are going to be changed by it." This motivates them to do even better work, to push the technology even further, to work even harder, or knock themselves out to be more innovative, because they have more empathy for the person they are designing for."</p><p>&ndash;David Kelley in "Designing interactions - by Bill Moggridge" </p>Fri, 12 Sep 2008 14:26:40 GMThttp://technofetishist.info/post/5220019/The-movement-away-from-designing-the-objecturn:www-soup-io:1:5220019quote "When I hear the words "designing interactions," I think of designing for peop..." {"tags":[],"type":"quote","title":"David Kelley in \"Designing interactions - by Bill Moggridge\"","source":null,"body":"When I hear the words \"designing interactions,\" I think of designing for people. When I was a student at Carnegie Mellon, I took Fortran. Fortran was a language for scientists, so you learned it and became an expert, but it really wasn't very interesting until you actually used it for something that resulted in work, something that made sense to someone. I see interaction design as the opposite of that. It's not something learned scientifically that you can then use for some technical purpose. Interaction design is using your technical knowledge in order to make it useful to people, to delight someone, to make someone get excited about the new technology they're using. I guess I would say that interaction design is making technology fit people.\u003Cdiv\u003E[...]\u00a0 \u003C/div\u003E"} <p>"When I hear the words "designing interactions," I think of designing for people. When I was a student at Carnegie Mellon, I took Fortran. Fortran was a language for scientists, so you learned it and became an expert, but it really wasn't very interesting until you actually used it for something that resulted in work, something that made sense to someone. I see interaction design as the opposite of that. It's not something learned scientifically that you can then use for some technical purpose. Interaction design is using your technical knowledge in order to make it useful to people, to delight someone, to make someone get excited about the new technology they're using. I guess I would say that interaction design is making technology fit people.<div>[...]  </div>"</p><p>&ndash;David Kelley in "Designing interactions - by Bill Moggridge"</p>Thu, 11 Sep 2008 18:44:41 GMThttp://technofetishist.info/post/5201655/When-I-hear-the-words-designing-interactionsurn:www-soup-io:1:5201655quote "This watch requires that I use my other hand to get it to reveal itself: I mu..." {"tags":[],"type":"quote","title":"Analog IN, Digital OUT - Brendan Dawes on Interaction Design","source":null,"body":"This watch requires that I use my other hand to get it to reveal itself: I must press the button on the side to get the current time. Wholly inefficient, compared to most other watches. Surely no one would want a device that requires more effort to use? Surely this would be a commercial disaster? Of course not. Why? Because we're humans, full of \"flaws\" like emotions and taste. We're not machines that make decisions based simply on efficiency."} <p>"This watch requires that I use my other hand to get it to reveal itself: I must press the button on the side to get the current time. Wholly inefficient, compared to most other watches. Surely no one would want a device that requires more effort to use? Surely this would be a commercial disaster? Of course not. Why? Because we're humans, full of "flaws" like emotions and taste. We're not machines that make decisions based simply on efficiency."</p><p>&ndash;Analog IN, Digital OUT - Brendan Dawes on Interaction Design</p>Wed, 30 Jul 2008 09:35:10 GMThttp://technofetishist.info/post/4285636/This-watch-requires-that-I-use-myurn:www-soup-io:1:4285636quote "So was it a disaster? Not at all - as long as we acknowledge our failures, un..." {"tags":[],"type":"quote","title":"4dspace - Interactive architecture - Walter Aprile and Stefano Mirti ","source":null,"body":"So was it a disaster? Not at all - as long as we acknowledge our failures, understand them and see ways around them. We did our postmortem and now we know what to fix. In this field, being humble is useful. But being honest is a condition of survival.\u003Cbr /\u003E...\u003Cbr /\u003ETo this extent, we are really modern, and our references are Marshall Berman's descriptions of the Crystal Palace, the Brooklyn Bridge, the making of St Petersburg, Rimbaud and Mallarm\u00e9 in \u003Cem\u003EAll that is Solid Melts into Air.\u003C/em\u003E We could define ourselfs as Modern because of our ambition, and as Postmodern because of our attitude that cannot escape irony.\u003Cbr /\u003EThirty years from now, we want to build an airport that embodies Archigram's playful irony, not high-tech arrogance."} <p>"So was it a disaster? Not at all - as long as we acknowledge our failures, understand them and see ways around them. We did our postmortem and now we know what to fix. In this field, being humble is useful. But being honest is a condition of survival.<br />...<br />To this extent, we are really modern, and our references are Marshall Berman's descriptions of the Crystal Palace, the Brooklyn Bridge, the making of St Petersburg, Rimbaud and Mallarmé in <em>All that is Solid Melts into Air.</em> We could define ourselfs as Modern because of our ambition, and as Postmodern because of our attitude that cannot escape irony.<br />Thirty years from now, we want to build an airport that embodies Archigram's playful irony, not high-tech arrogance."</p><p>&ndash;4dspace - Interactive architecture - Walter Aprile and Stefano Mirti </p>Fri, 25 Jul 2008 16:01:10 GMThttp://technofetishist.info/post/4204056/So-was-it-a-disaster-Not-aturn:www-soup-io:1:4204056quote "I am a bootstrapper. I have initiative and insight and guts, but not much mo..." {"tags":[],"type":"quote","title":"The Bootstrapper's Bible - by Seth Godin ","source":null,"body":"I am a bootstrapper. I have initiative and insight and guts, but\r\nnot much money. I will succeed because my efforts and my focus will\r\ndefeat bigger and better-funded competitors. I am fearless. I keep my\r\nfocus on growing the business\u2014not on politics, career advancement, or\r\nother wasteful distractions. \u003Cbr /\u003E\u003Cbr /\u003E\r\nI will leverage my skills to become the key to every department of my\r\ncompany, yet realize that hiring experts can be the secret to my\r\nsuccess. I will be a fervent and intelligent user of technology, to\r\nconserve my two most precious assets: time and money. \u003Cbr /\u003E\u003Cbr /\u003E\r\nMy secret weapon is knowing how to cut through bureaucracy. My size\r\nmakes me faster and more nimble than any company could ever be. \u003Cbr /\u003E\u003Cbr /\u003E\r\nI am a laser beam. Opportunities will try to cloud my focus, but I will\r\nnot waver from my stated goal and plan\u2014until I change it. And I know\r\nthat plans were made to be changed. \u003Cbr /\u003E\u003Cbr /\u003E\r\nI\u2019m in it for the long haul. Building a business that will last\r\nseparates me from the opportunist, and is an investment in my brand and\r\nmy future. Surviving is succeeding, and each day that goes by makes it\r\neasier still for me to reach my goals.\u003Cbr /\u003E\u003Cbr /\u003E\r\nI pledge to know more about my \ufb01eld than anyone else. I will read and learn and teach. \u003Cbr /\u003E\r\nMy greatest asset is the value I can add to my clients through my\r\nefforts. \u003Cbr /\u003E\u003Cbr /\u003EI realize that treating people well on the way up will make it\r\nnicer for me on the way back down. I will be scrupulously honest and\r\novert in my dealings, and won\u2019t use my position as a fearless\r\nbootstrapper to gain unfair advantage. My reputation will follow me\r\nwherever I go, and I will invest in it daily and protect it \ufb01ercely.\u003Cbr /\u003E\u003Cbr /\u003E\r\nI am the underdog. I realize that others are rooting for me to succeed,\r\nand I will gratefully accept their help when offered. I also understand\r\nthe power of favors, and will offer them and grant them whenever I can.\r\n\u003Cbr /\u003E\u003Cbr /\u003E\r\nI have less to lose than most -- a fact I can turn into a signi\ufb01cant competitive advantage. \u003Cbr /\u003E\u003Cbr /\u003E\r\nI am a salesperson. Sooner or later, my income will depend on sales,\r\nand those sales can be made only by me, not by an emissary, not by a\r\nrep. I will sell by helping others get what they want, by identifying\r\nneeds and \ufb01lling them.\u003Cbr /\u003E\u0026nbsp;\u003Cbr /\u003E\r\nI am a guerrilla. I will be persistent, consistent, and willing to invest in the marketing of myself and my business. \u003Cbr /\u003E\u003Cbr /\u003E\r\nI will measure what I do, and won\u2019t lie about it to myself or my\r\nspouse. I will set strict \ufb01nancial goals and honestly evaluate my\r\nperformance. I\u2019ll set limits on time and money and won\u2019t exceed either.\u003Cbr /\u003E\u0026nbsp;\u003Cbr /\u003E\r\nMost of all, I\u2019ll remember that the journey is the reward. I will learn and grow and enjoy every single day."} <p>"I am a bootstrapper. I have initiative and insight and guts, but not much money. I will succeed because my efforts and my focus will defeat bigger and better-funded competitors. I am fearless. I keep my focus on growing the business—not on politics, career advancement, or other wasteful distractions. <br /><br /> I will leverage my skills to become the key to every department of my company, yet realize that hiring experts can be the secret to my success. I will be a fervent and intelligent user of technology, to conserve my two most precious assets: time and money. <br /><br /> My secret weapon is knowing how to cut through bureaucracy. My size makes me faster and more nimble than any company could ever be. <br /><br /> I am a laser beam. Opportunities will try to cloud my focus, but I will not waver from my stated goal and plan—until I change it. And I know that plans were made to be changed. <br /><br /> I’m in it for the long haul. Building a business that will last separates me from the opportunist, and is an investment in my brand and my future. Surviving is succeeding, and each day that goes by makes it easier still for me to reach my goals.<br /><br /> I pledge to know more about my field than anyone else. I will read and learn and teach. <br /> My greatest asset is the value I can add to my clients through my efforts. <br /><br />I realize that treating people well on the way up will make it nicer for me on the way back down. I will be scrupulously honest and overt in my dealings, and won’t use my position as a fearless bootstrapper to gain unfair advantage. My reputation will follow me wherever I go, and I will invest in it daily and protect it fiercely.<br /><br /> I am the underdog. I realize that others are rooting for me to succeed, and I will gratefully accept their help when offered. I also understand the power of favors, and will offer them and grant them whenever I can. <br /><br /> I have less to lose than most -- a fact I can turn into a significant competitive advantage. <br /><br /> I am a salesperson. Sooner or later, my income will depend on sales, and those sales can be made only by me, not by an emissary, not by a rep. I will sell by helping others get what they want, by identifying needs and filling them.<br />&nbsp;<br /> I am a guerrilla. I will be persistent, consistent, and willing to invest in the marketing of myself and my business. <br /><br /> I will measure what I do, and won’t lie about it to myself or my spouse. I will set strict financial goals and honestly evaluate my performance. I’ll set limits on time and money and won’t exceed either.<br />&nbsp;<br /> Most of all, I’ll remember that the journey is the reward. I will learn and grow and enjoy every single day."</p><p>&ndash;The Bootstrapper's Bible - by Seth Godin </p>Sun, 13 Jul 2008 15:54:06 GMThttp://technofetishist.info/post/3978321/I-am-a-bootstrapper-I-have-initiativeurn:www-soup-io:1:3978321quote "Most journalists do not take things too seriously: After all, this business o..." {"tags":[],"type":"quote","title":"Fooled by Randomness: The Hidden Role of Chance in Life and in the Markets - Nassim Nicholas Taleb","source":null,"body":"Most journalists do not take things too seriously: After all, this business of journalism is about pure entertainment, not a search for truth, particularly when it comes to radio and television. The trick is to stay away from those who do not seem to know that they are just entertainers and actually believe that they are \u003Cem\u003Ethinkers\u003C/em\u003E."} <p>"Most journalists do not take things too seriously: After all, this business of journalism is about pure entertainment, not a search for truth, particularly when it comes to radio and television. The trick is to stay away from those who do not seem to know that they are just entertainers and actually believe that they are <em>thinkers</em>."</p><p>&ndash;Fooled by Randomness: The Hidden Role of Chance in Life and in the Markets - Nassim Nicholas Taleb</p>Mon, 30 Jun 2008 14:14:27 GMThttp://technofetishist.info/post/3720775/Most-journalists-do-not-take-things-toourn:www-soup-io:1:3720775quote "By encouraging content to be customized, and art to be mediated, museums have..." {"tags":[],"type":"quote","title":"4dSocial - Interactive Design Environments","source":null,"body":"By encouraging content to be customized, and art to be mediated, museums have precipitated new paradigms of informal learning and reinforced the widespread value of their public spaces as places to freely explore the personal significance of cultural value. Exhibitions using interactive elements have moved on from being hermetic, to adopting physical, experiential tactics and strategies based on the testing of visitors in their use of interactive and audiovisual elements."} <p>"By encouraging content to be customized, and art to be mediated, museums have precipitated new paradigms of informal learning and reinforced the widespread value of their public spaces as places to freely explore the personal significance of cultural value. Exhibitions using interactive elements have moved on from being hermetic, to adopting physical, experiential tactics and strategies based on the testing of visitors in their use of interactive and audiovisual elements."</p><p>&ndash;4dSocial - Interactive Design Environments</p>Tue, 24 Jun 2008 19:41:16 GMThttp://technofetishist.info/post/3608585/By-encouraging-content-to-be-customized-andurn:www-soup-io:1:3608585quote CamTrax’s core technology is a pure software solution that allows nearly any ... {"tags":[],"type":"video","source":"http://www.youtube.com/watch?v=v0srY37kkMw","body":"CamTrax\u2019s core technology is a pure software solution that allows nearly any ordinary PC webcam to track up to four objects, even as small as 5mm, in real-time and with very high accuracy and reliability. \u003Cbr /\u003E\u003Ca href=\"http://www.cam-trax.com\"\u003Ehttp://www.cam-trax.com\u003C/a\u003E Play any game with your web-cam :p","embedcode_or_url":"http://www.youtube.com/watch?v=v0srY37kkMw"} <object height="350" width="425"><param name="movie" value="http://www.youtube.com/v/v0srY37kkMw"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/v0srY37kkMw" wmode="transparent" type="application/x-shockwave-flash" height="350" width="425"></embed></object>CamTrax’s core technology is a pure software solution that allows nearly any ordinary PC webcam to track up to four objects, even as small as 5mm, in real-time and with very high accuracy and reliability. <br /><a href="http://www.cam-trax.com">http://www.cam-trax.com</a> Play any game with your web-cam :pMon, 16 Jun 2008 15:26:18 GMThttp://technofetishist.info/post/3439233/CamTrax-s-core-technology-is-a-pureurn:www-soup-io:1:3439233video "If I had to design a mechanism for the express purpose of destroying a child’..." {"tags":[],"type":"quote","title":"\u003Ca href=\"http://www.maa.org/devlin/LockhartsLament.pdf\"\u003EPaul Lockhart\u003C/a\u003E [pdf]","source":null,"body":"If I had to design a mechanism for the express purpose of destroying a child\u2019s natural curiosity and love of pattern-making, I couldn\u2019t possibly do as good a job as is currently being done\u2014 I simply wouldn\u2019t have the imagination to come up with the kind of senseless, soul-crushing ideas that constitute contemporary mathematics education. \u003Cbr /\u003E"} <p>"If I had to design a mechanism for the express purpose of destroying a child’s natural curiosity and love of pattern-making, I couldn’t possibly do as good a job as is currently being done— I simply wouldn’t have the imagination to come up with the kind of senseless, soul-crushing ideas that constitute contemporary mathematics education. <br />"</p><p>&ndash;<a href="http://www.maa.org/devlin/LockhartsLament.pdf">Paul Lockhart</a> [pdf]</p><p>[Reposted from <span class="user_container user7" ><a class="" href="http://soup.c3o.org/post/3246109/If-I-had-to-design-a-mechanism"><span class="name">c3o</span></a></span>]</p>Thu, 05 Jun 2008 16:05:48 GMThttp://technofetishist.info/post/3248332/If-I-had-to-design-a-mechanismurn:www-soup-io:1:3248332quote Try, eventually fail, but refuse to give up ! ;) {"tags":[],"type":"video","source":"http://www.youtube.com/watch?v=dT4Fu-XDygw","body":"Try, eventually fail, but refuse to give up ! ;)","embedcode_or_url":"http://www.youtube.com/watch?v=dT4Fu-XDygw"} <object height="350" width="425"><param name="movie" value="http://www.youtube.com/v/dT4Fu-XDygw"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/dT4Fu-XDygw" wmode="transparent" type="application/x-shockwave-flash" height="350" width="425"></embed></object>Try, eventually fail, but refuse to give up ! ;)Fri, 30 May 2008 17:42:18 GMThttp://technofetishist.info/post/3125138/Try-eventually-fail-but-refuse-to-giveurn:www-soup-io:1:3125138video First LIVE images and videos of FULLSCREEN Android {"tags":[],"type":"video","source":"http://www.youtube.com/watch?v=4PRfVKzuUJ4","body":"First LIVE images and videos of FULLSCREEN Android ","embedcode_or_url":"http://www.youtube.com/watch?v=4PRfVKzuUJ4"} <object height="350" width="425"><param name="movie" value="http://www.youtube.com/v/4PRfVKzuUJ4"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/4PRfVKzuUJ4" wmode="transparent" type="application/x-shockwave-flash" height="350" width="425"></embed></object>First LIVE images and videos of FULLSCREEN Android Fri, 30 May 2008 10:36:13 GMThttp://technofetishist.info/post/3117952/First-LIVE-images-and-videos-of-FULLSCREENurn:www-soup-io:1:3117952video "Donald Norman highlighted how an attractive device improves interaction in te..." {"tags":[],"type":"quote","title":"Emotional Design, Basic Books, 2003","source":null,"body":"Donald Norman highlighted how an attractive device improves interaction in terms of usability: since the person is charmed by the object, he will be much more creative in finding out how to interact with it, and will better accept the problems that could arise."} <p>"Donald Norman highlighted how an attractive device improves interaction in terms of usability: since the person is charmed by the object, he will be much more creative in finding out how to interact with it, and will better accept the problems that could arise."</p><p>&ndash;Emotional Design, Basic Books, 2003</p>Fri, 23 May 2008 11:36:11 GMThttp://technofetishist.info/post/2977075/Donald-Norman-highlighted-how-an-attractive-deviceurn:www-soup-io:1:2977075quote